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MAX JACK WHITELEY

SUBJECT OF TIME

"MARTY, YOU'RE NOT THINKING FOURTH DIMENTIONALLY"

Subject Of Time is a vertical slice of a puzzle game about time travel. The player needs to think about how time works and affects the world to solve the puzzles. The vertical slice contains 2 tutorials and 3 basic puzzles to teach the player the mechanics.

The game tries to make the player think about how time works. yes the power core you are tying to pick up is useless because its out of charge, however it wont have been in the past. The player is a volunteer testing out a time machine and must navigate through trials testing the machine, however the facility in the future has been destroyed meaning the player needs to find their own way through.

While focusing more on the concept than the puzzles the game only takes 7-15 minutes the first time playing. The most important parts of this project for me was the technical aspect. The time travel mechanic was iterated on many times and is currently at the point where it detects if the player can time travel (areas can easily be designated by the designer with a tag), has visual and audio effects, moves the player to the point the designer wants and can be done via external events or the player themselfs.

Jonathon Frederick - Art pack - Link

Nintendo. (2008). WIFI Menu Music -Mario kart Wii

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